The concept of focus presets was developed in the early days of automated
fixture programming. On early 80s touring rock shows with consoles such
as the original Artisan Vari-Lite console, it was quickly discovered that
as the relationship between luminairs, and staging (or focus positions)
varied from venue to venue, a fast method was needed for making corresponding
focus adjustments. Anyone who has programmed a large show without using
focus presets (such as with the original Intellabeam controller) knows
what a task it is to go into every cue page and nudge the focus on one
or many automated fixtures.
The process for using a focus preset is simple. Units are positioned
live and then position data is recorded in a focus preset. Presets are
then referenced by cues that need them. If 100 different cues in a show
put an automated fixture on the drummer Up Center Stage, and the drummer
is then moved Down Stage 2 feet, then the focus preset is adjusted and
all 100 cues referencing that focus preset are automatically updated.
Most contemporary moving light consoles, such as the Artisan consoles
from Vari-Lite, High End's Status Cue, Whole Hog II, and ETC Obsession
II, employ some method for achieving focus presets or "libraries." The
process described here was developed to mimic that feature on the original
ETC Obsession console. Essentially a Group is used as a focus preset. The
Group is then referenced by a Cue (via an effect), and is automatically
updated whenever the Group is changed. (You can even modify the values
in the Group and watch the change happen in a live cue running on stage.
This process can be easily adapted to create color presets, pattern presets,
and other settings for Cyberlights or other more sophisticated automated
luminairs. For the more adventurous, presets can be linked or structured
so that they represent programmed chases, repetitive movements, or pattern
and color changes. A total of 128 simultaneous presets and standard cues
can be active at any given time.
Besides making show editing easier, using focus presets forces a more
organized and prepared approach for incorporating moving lights into a
lighting design. Increased set-up time pays off significantly in the long
run with decreased programming and editing time. In addition to creating
focus presets, this example refers to ways (described in detail elsewhere)
for structuring patch, cues, and macros to make programming automated fixtures
with a theatrical tracking console easier.
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Assumptions:
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You wish to control any number of automated luminairs with an Obsession
console. (This does not work with non-tracking consoles such as the ETC
Expression, Expression 2X or Express)
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Your Obsession has at least version 2.1 of Obsession system software installed.
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You wish to create focus position presets for an automated fixture or fixtures
that can be modified, globally updating all cues into which the preset
has been recorded. (This will also work to create such things as pattern,
color, or diffusion presets for Cyberlights)
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You use the speed setting on your moving lights (i.e. Trackspot) to determine
how fast changes in x,y position occur. If you use a cue fade time to affect
how fast a unit moves from one position to another you can modify the approach
described below.
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You break all moving light cues into parts. In this example, for clarity,
6 parts are used that correspond to the following Trackspot attributes:
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Part 1--Dimmer (controls fade of lamp(s) and can have any time/wait assigned
to it).
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Part 2--Gate (controls gate open, closed, or strobe speed. It will always
be Time=0, but may have wait time).
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Part 3--Pattern (controls pattern, will always have Time=0, but can have
wait time, or Effect to move wheel).
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Part 4--Color (controls color, will always have Time=0, but can have wait
time, or Effect to move wheel).
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Part 5--Speed (controls unit speed movements, will always have Time=0,
but can use an effect to move unit at a non-linear speed)
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Part 6--Position (will always contain an Effect that points to the Group
containing the focus Preset)
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You have already soft-patched your moving light control channels in a way
that is convenient and familiar to you.
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Conventions:
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Obsession keys that you press are indicated in brackets (ex. [Cue],
[Load Cue], [Group])
Keys with the same name that are located on the display part of the
console are indicated with an * (ex. [Group*]).
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The # sign indicates numbers you enter and xxxx indicates alphanumeric
information you enter (ex. [#], [xxxxx]).