Page 3 - New Places

So we have a map and some things happening there, and that's all well and good, but an RPG can't just happen in one place! We need to know how to make houses and inns and caves and castles and dungeons and all the places where the story will take place!

Making new places works like this:

  1. Make a new map
  2. Make an event that takes you from one map to the new map
  3. Make another event on the new map that takes you back to the old map

And that's it! Wow! So first things first, how do you make a new map?

Make a New Map

For this demo, I'm going to make a tent that my character can go inside of. So I put the tiles down for the tent from the Grassland tile set. Now I need to make a new map that will be the inside of the tent. To make a new map, right click on MAP001 in the map box (the one with MAP001 and the title of your project in it) and select "New map..." This creates your new map as a sub-map of MAP001, which makes sense since you're going inside the tent that is placed on MAP001 (it also helps you keep track of all your maps).

Select New Map

Now that we've started making multiple maps, it would be a good idea to start naming them so we can find them easily. I'm naming mine "tent." There isn't a preset tileset for inside of a tent, but 024: Farm Village In comes close enough. It will be a very luxurious tent.

Tent

Ok, now that my tent is sufficiently ridiculous, it's time to make the events. Let's go back to the main map to start with. Click the Event button and then double click on the tile for the door of the tent. Since we want the player to go inside the tent, we'll change the Trigger to "Player Touch." This means that when you walk up to the tent, you'll automatically go inside. (For dungeons, locked doors and other things, you might choose "Action Button" and perhaps ask the player a question).

Player Touch

Now double click the "@>" to make a new Event command. Go to page 2 and select "Transfer Player" from the list. Under where it says "Direct appointment" click the right arrow.

Click the arrow

The Location box should open up with a list of your maps. Choose "tent" and then click on the area in the tent where you want the player to appear. Since the door of the tent appears to be at the bottom, it makes sense to the player to appear there. Click several OKs when you're done.

Choose your location

Now we need to make a correpsonding event on the inside of the tent that will let you go back out. Open up the tent map and make an event on the spot you just chose for the player to appear in. Follow the same procedure, but this time have the Location be on the main MAP001. (don't forget to change the event trigger to Player Touch!)

Press some OKs and test it out! If it's not working, go back and make sure you set up your Triggers correctly and also make sure you selected the right part of the map.

Try making a secret exit or entrance to your tent, or making teleportation spots around your main map!

Making a New Area

Suppose you want to make a whole new area outside of your main map. First, right click on the name of your project in the map window and select "New Map..." This creates the map separate from the map you're currently looking at.

A brand new map

Now you can link to that map through Events just like we did with the tent. Just make sure you designate the place where the event happens so your players can find it

Making the journey... to the castle!

I made the journey to the castle! Wow!