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offensive scoring |
defense/special teams |
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rushing td = 6
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sack = 1 |
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receiving td = 6 |
interception = 2 |
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passing td = 4
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fumble recovery = 2 |
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two point conversion = 2 |
safety = 2 |
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shutout = 3 |
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rushing and receiving |
2-9 points allowed = 2 |
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(scored separately) |
10-19 points allowed = 11 |
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50-74 yards = 3 |
touchdown = 6 |
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75-99 yards = 6 |
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100-124 yards = 9 |
kicking |
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125-149 yards = 12 |
extra points = 1 |
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150-174 yards = 15 |
fieldgoal 0-29 yards = 1 |
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175-199 yards = 18 |
fieldgoal 30-49 yards = 2 |
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200+ yards = 21 |
fieldgoal 50+ yards = 3 |
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passing |
bonus points |
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100-149 yards = 3 |
starter on winning team = 1 |
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150-199 yards = 6 |
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200-249 yards = 9 |
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250-299 yards = 12 |
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300-349 yards = 15 |
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350-399 yards = 18 |
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400+ yards = 21 |
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interception = -1 |
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notes |
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1. gameday lineups consist of 1qb, 2rb, 3wr, 1k, 1d/st |
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2. all lineups must be submitted to your opponent before the
first game each week |
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3. any offensive player may accumulate points in any category
except defense/special teams |
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4. points accumulated by d/st plays cannot be credited to individual
players |
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5. trades and waivers must be submitted by noon thursday to take
effect for that week's games |
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6. if a team does not submit a lineup, it will receive the lowest
possible total from its roster |
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7. if a team does not submit a score by wednesday at noon, it
will receive a loss (and points) |
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| 8. waiver/trade deadline is thursday, december 12, 2002 | ||||||||||||||
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9. during the playoffs, injured players must be replaced by that
player's back-up (if available) |
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10. tiebreakers: 1. bench players, not including flex (best 1qb, 1rb, 2wr, 1k, 1d/st ) 2. total touchdowns scored by your starting lineup 3. starting kicker points 4. number of letters in the first and last names of the players in your starting lineup |
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11. prizes
: 1. division winners = $60 each 2. cffl bowl VI champion = $75 3. cffl bowl VI runner-up = $55 |
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