Finalizing Projects in Digital Performer
To facilitate workflow, make sure to name all tracks in either the tracks (shift-t), sequence (shift-s), or mixer (shift-m) view. New tracks inherit the file name of the audio file that was dragged into the editor. Use names that describe the content on each track but are also short enough to be easily read in all views. Simply hold the option key and click on any name to rename. Once in the name edit mode, you may quickly change multiple names by using the arrow keys to switch between adjacent tracks. Press the return key when name changes are complete.
Delete unused audio files
Audio and video professionals must continually manage free space on hard drives. It is not necessary to keep hundreds of unused audio files in a Digital Performer's project folder and deleting them saves space on a hard drive. When a project is completed, take a look in the Soundbites list (shift-b), select, and delete sounds not being used. Every audio file imported into the project whether used or not remains listed here and stored in the project's audio files folder. Digital Performer makes removing these unused files easy. In the Soundbites window, click in the mini menu at the top right corner of the window and choose "Select unused soundbites." Any audio file (Soundbite) not being used in a sequence will be highlighted. Go to the same menu a second time and choose "Delete Soundbites." Digital Performer will then remove these files from the list and delete them from the project folder. After executing this command, Digital Performer will recommend flushing the undo history. This will ensure the audio files are not only removed from the list but also completely deleted from the hard drive.
Upon completing a project, all of the audio files in the editor
window must be mixed or "bounced" into a single audio
file. Digital Performer handles this with a command in the File menu called Bounce
to Disk... The
use of this command requires the user to first have made a selection
a single or multiple audio regions. In addition, the state of the
mixer (shift-m) is reflected when "bouncing" tracks.
If a selected audio region resides on a muted track, then it will
newly created audio file.
a mix of the entire project, enter the Sequence Editor (shift-s)
and select all the audio regions in the project (use the
mouse to click-drag
or press cmd-a.) Anything selected will potentially appear
in the "bounce" unless it is muted in the mixer. If any additional space at the end of the sequence is selected, it will appear as silence in the final audio file.
the mixer window (shift-m) and make sure all volumes, pan
solos, and plugins are set correctly. The final audio
file will mirror these settings.
the selection, go to the File menu and choose "Bounce
to Disk..." A dialogue box will appear. It is important to
observe the settings here, as they determine important qualities
In order to create the highest quality archival file, choose "Broadcast Wave, Interleaved" in the pop-up menu titled "File Format." Other options allow the creation of monophonic
bounces or combined stereo files (wave, .mp3, aiff, etc.). To email the audio file, make sure to choose "L.A.M.E. Audio Export: MP3." This file uses the mp3 format to retain high audio quality through a smaller file size for emailing. "Set the "Source"
pop-up menu to "Main Left and Right" or to the outputs listed at the bottom of each track in the mixer. Be
sure to name the file in the "File
Name" box. For this class, use the naming scheme, "lastnamefirstname_p1" for project 1. Click on the "Choose" button to determine the destination
of the new "bounce." If no selection is made,
the program defaults to the current project's "bounces"
sound file is ready to be used in a variety
of other applications.
It can be dragged in to an iTunes playlist
and burned to a compact disc.
screen shots © Mark of the Unicorn