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DRAM4980: Special Topics in Sound, Fall Semester, 2006
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Final Project; from Drama 498, Special Topics in Sound, Fall 2006
CHALLENGE: Create and arrange an original piece of music using Propellerheads' Reason 3.0.

 
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Nathan McFarland (BA History)
(6.5 MB download)

This is a song I wrote based on a guitar riff of mine that I sampled and built the song around in Reason. All of the instruments beyond the guitar are meant to sound electronic: for example, the piano track has a wurlitzer keyboard "on top of it", doubling all of its notes and giving it a warmer, more raw feel. Enjoy more music at http://www.purevolume.com/thenightdrivers


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Will Anderson (BA Music)
(3.8 MB download)

My song started out as a bass line I've had in my head for a while now. I played it on the Rhodes, and decided to try to base a song around it. Drums came next, in their simple form, and everything else came as a result of this beat and bass line. It was written over the course of about two days, with the basic music coming on the first day, and the lyrics coming during the second. Technically it's pretty simple, but it's the first project I'm planning on developing into a song in the future with my band.


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Luke Rabin (BA Economics)
(3.8 MB download)

This song is the culmination of all the work I've put into learning this program. Put in a real life situation, this probably wouldn't be the sort of music that I would write, but I guess this is what comes out of me when I'm thrown into a virtual environment. I'm a drummer, so I spend a lot of time trying to think of interesting drum parts. In past compositions, I've gone for complexity. Here, I went for a little less conventional sounds, utilizing some orchestral percussion sounds and military snare beats which I wrote out. The song is at least something outside the ordinary, so enjoy.


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Forrest Whaling (BA Undeclared)
(3.8 MB download)

This song shows what you can do with careful loop selections from the reason library. I really want to make use of all the musical space in the beginning section, giving each instrument a small part that added to the whole. The latter section, while using the same drum loop has an entirely different feel, and shows the synthetic sounds that can be achieved with the software. This all blends to the first section through the use of careful fading.


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Todd Huguenor (BS Systems Engineering)
(2.7 MB download)

This jazz tune uses digital samplers and effects to achieve sounds that mimic those of a live recording session. Simple reverb and slight panning has captured the familiarity of a jazz hall. This song was inspired by the style's of Mingus and Wes Montgomery.


These materials are examples only. They are not for intended for commercial use.

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Last Modified:
December 2, 2006