Fall
Semester, 2006
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Project
3, "Musique
Concrete"
from Drama 262, Sound Design, Fall 2006
CHALLENGE:
Using "found" sounds, create an original piece of music.
Unless noted below, the students utilized Audacity,
a free and open-source digital audio editor to complete these compositions.
Most all of the source material or "found" sounds came
from The
Freesound Project, an online database of digital sounds. Not
all of these compositions fit the traditional "music
concrete"
idea, but they are very creative and clever. They are all compositions
made by fitting found sounds and loops of instruments together
into a new musical context. |
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Nick
Butler |
STATEMENT:
Three
of my housemates are firefighters, so for my project I
thought it would be fun to try to replicate an emergency
scene after a natural disaster. In keeping
with the idea of musique concrete, I tried to have an underlying
beat of mixed sirens and then added a bit of variation
with horn blasts. The sounds range from firehouse/truck
sirens to coast guard horns/sirens. The sound in
the beginning and the end is to act as an intro with a
truck on a radio arriving at the scene and then leaving
at the end. All of my sounds can be found at http://www.grsites.com/sounds/ in
the emergency section.
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Marley
DelDuchetto |
STATEMENT:
My project represents the
sounds of my house (exaggerated, of course). The sounds
of my house will work well to create a chaotic musique concrete piece. It
is sort of a look inside my head and what I listen to every day when I am working!
I am going to start my piece with footsteps and make it almost start as if I
am entering the house, but in an abstract way. I think it would be boring
if all of the sounds were exactly as they naturally appear and only occurring
in the sense that they really would. From there, I will add all of the
dog noises and roommate distractions that I can without the piece feeling too
cluttered.
I am really not in love with my final piece. I kept trying to add more
sounds and it just lost its musicality. It seems a bit one note to me but
I had several of my roommates listen to it and they liked it, so I am hoping
that I am just being overly critical. I wanted to make this really neat
house ambiance but with the dog sounds (and they are very close to accurate),
it became far too cluttered and non-musical as I added the bathroom sounds, etc. I
think my piece sounds like others I listened to online, so I am hoping I hit
the nail on the head with this one and it does not fall flat.
I found all of my
sounds at The Free Sound Project.
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David
Gassmann |
STATEMENT: My
goal with this piece is to create something that was rhythmic
and accessible, while still somewhat disorienting. This is,
I feel, in line with the larger idea of musique concrete – it
is music, after a fashion, but the fact that it is built
out of sounds that are not traditionally considered music
make it somewhat off-putting.
To accomplish this, I will create an underlying rhythmic
element that will not change, the repeated sound of a typewriter.
I will add other polyrhythmic elements over the course of
the piece and try to synchronize them with the typewriter,
but in a manner that will seem destabilizing. For example, I will have a telephone
beep sample go off on every fifth typewriter click – it is a regular, repeated
element, but the average listener will expect on the second, third, or fourth
click. I will also have a loop of a slamming door, where it will slam twice normally
and in sync with the typewriter, then once with the sample reversed. This reversed
slam will be out of time with the typewriter, but since it is reversed, it will
take the same amount of time as the normal one, and the next will be back in
time with the constant beat.
I will try to use mostly mechanical sounds. This is in service of my goal, since
natural sounds, I feel, seem more familiar to the average listener. Mechanical
sounds have a tendency to be more ambiguous; I have, for example, a sample of
DVD cases being dropped, which have an artificial plastic sound, but could easily
be mistaken for a number of things.
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Takisha
Granberry |
STATEMENT:
I
decided I wanted to have a futuristic type feeling in my
project. I used the program Hip Hop EJ 4 to capture
the sound effects and to put all of them together. I
used different types of bells and horns to make the heart
of the beat. One of the bells is continuous throughout
the whole project, it sounds every fourth of the beat if
I’m not mistaken. I filled in some of the beat
with a scratchy type of sound that made me think that it
would be in a scary movie. The rest of the beat was
filled in with robotic, futuristic noises. I wanted
to give the audience a feeling of waiting for something to
happen and not knowing when it would occur. So, I added
a bomb going off at the end of the project. It’s
not all that exciting or surprising but I think I captured what I was looking
for.
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Adam
Johnson (coming soon) |
STATEMENT:
Coming Soon!
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Denesha
Kenion |
STATEMENT:
For this project I played around
with a few sound effects to establish a good piece. You will
hear the sounds of a monster breathing heavily, wearing a
mask while walking through the streets of L.A. As he is walking
through the streets of Compton, you will hear the sounds
of sirens, loud breathing, hard wind blowing, deep bass,
and heavy feet of boots trying to find the person. Other
sound effects are heard such as this wiry, computerized “Boing”,
a helicopter flying in the air trying to stay with the killer,
and unusual noises or images in your mind when frightened
or scared to death. This project is put together to scare
and make you feel as though you’re the one being stalked
by this vicious killer trying his best to have you prosecuted.
I want to make you feel the anxiety, nervousness, and quick
thinking that need to take place when your life is on the
line.
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Alex
Levin |
STATEMENT: With
this project I wanted to create a semi-musical environment
based on a potentially real situation (from the first-person). I
knew I wanted to start with the base of a heartbeat, and after
layering breath on top of it, I got the idea for a situation
where the person is under stress. Then I found a cool
sound of a gun cocking, so that set the situation. I
tried to make the build of sounds rhythmic but also natural,
since I was trying to catch an abstract version of a real event. I
got the idea of the concentration starting inside and slowly
moving out to the surrounding environment, since that seems
to me how intense concentration (like that required for shooting
a gun well) moves. It starts with the most internal sound
(the heart), and moves out to the surrounding environment. I
knew that I wanted to take all the sounds out as they came
in, refocusing the event on the internal, but I left the gun
cocking in place because it becomes the main focus of the sound. The
bird and heart noises all come from the center, but I panned
the gun left and the breath right to make things a tad more
dynamic. The main difficulty in this project was syncing
up each sound precisely with the original rhythm of the heartbeat,
but I eventually figured out a way to do it fairly easily (basically
counting the exact time between beats). Overall, I wanted
to use an abstract set of sounds to try and communicate a moment
in reality.
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Laura
Moore |
STATEMENT: With
the exception of the first sound, all the sounds in my piece
can be made from a coke bottle or can. After a couple seconds
of introduction and the beat was established I introduced all
the sounds I would use in what I found to be a logical order
of someone about to drink a coke. Once that was done, I added
a secondary beat and began experimenting with repetition and
alteration of the sounds along with filling in small gaps in
these repetitions. I think my favorite part was reintroducing
a sound heard earlier and then altering repetitions of it.
I also really enjoyed playing with panning the sounds to one
side or the other throughout the piece. All the sounds used
were from The Free Sound Project.
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Luke
Nutting (coming soon) |
STATEMENT: I
want to utilize the sound of a squash ball being hit hard against
a wall in a squash court. It’s a great sound, and the
room gives it a significant echo. It reminds me of the drums
in Led Zeppelin’s “When the Levy Breaks.” I
was going to record it live, but the sound on freesoundproject.com
was pretty clear and exactly what I was going for.
For a sound incorporating pitch, I want to use a siren. Other
than that, I want to use a smorgasbord of animal/barnyard sounds
combined with visceral human female vocals. I want it to sound
like a disgusting funhouse. I’m going to loop
a player-piano recording to give it an old West feel. Pretty much I’m going
with a sort of John Waters approach; affect the audience with disbelief and disgust.
Sawing sounds will add to the funhouse/magician feel and provide a provocative
dash of violence.
All my sounds are from freesoundproject.com. I want the piece to be overwhelming
in its amount of sounds, with a backdrop of sirens, squash balls, and a dusty
old player piano.
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Rachael
Pickering |
STATEMENT: For
this project I used sounds from http://www.a1freesoundeffects.com/ and http://www.brandens.net/files/Sounds/FX/sndfx.htm. I
used the sounds of a “1-2-3 punch,” finch, chickens,
crickets, bottle pop, clap, general “swamp noise,” rattlesnake,
and mockingbirds. I wanted to create something that sounded
a little bit like the noises I’d hear at night or at
dawn from my cabin at camp. Then, I attempted to find
some rhythmic qualities and piece together a fairly repetitive,
tranquil, natural piece. Hopefully the individual pieces
are hard to identify and it works as a whole, harmonious work.
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Robert
Winston |
STATEMENT: My
inspiration for this project came to me after watching television
one morning. A news channel was discussing how in the
year 2031, people will be driving in the sky with new cars
that will be able to fly. I wanted to see how it would
sound to drive a car thousands of feet in the air. I
chose certain sounds; all from Hip Hop EJ4 to create what I
think it would sound like to drive in the sky. Many of the
same sounds heard in a car on ground will change in the air. I wanted to
imagine sounds like cell phones, traffic, and the surrounding atmosphere. For
the most part, the sounds I used were not tricky or difficult to recognize, for
example the phone ringing.
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These materials are examples
only. They are not for intended for commercial use.
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