All of my
compositional interests, including the exploration of timbral edges, the
building up of new soundworlds from pre-existent ones, and the invention
of shapes and stories, start with a fundamental pleasure in sound. As I
have become fascinated by the intertwining of electronic and acoustic, my
sense of music has grown to include the rumble of machines in a working
coal mine, the crunch of a potato chip, the blast of a shofar, the clink
of a fork against a cup.
My interest in
timbre led me to explore acoustic instruments and as well as
computer-generated sound. At the University of Virginia, I established the
Virginia Center for Computer Music, and have worked with MIDI systems,
direct digital synthesis and the processing of natural-world sounds. My
MIDI pieces have been programmed in HMSL (Hierarchical Music Specification
Language). In a piece such as Kairos, for flute and electronics, I used
HMSL to change effects in real time. The flute's timbre is filtered through
a changing environment; even the size of the hall appears to
change. My work in direct digital synthesis and processing has been based
on several languages: C-Sound, RT, Lisp, and Hack. The last was developed
at VCCM by systems engineer Pete Yadlowsky, who also extended HMSL for
use in the works mentioned above.
I often mix the
worlds of electronic and acoustic music in pieces involving live
electronics (such as Hearing Things and Kairos) or pieces combining
acoustic instruments and electronic playback (such as Three Summers Heat
and Elijah's Chariot). Recently, I have become interested in acoustic
improvisatory response to electronic music; my Genesis involves such
response to a solo tape piece: Tenebrae Super Faciem Abyssi. Such
improvisatory response involves an acute and active listening, with the
improvisation an extension of the act of listening. In the end, it is the
transforming power of the ear's mind that sets these sounds in their
musical contexts.
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