COMMON FEATURES OF THE HERO
Assembled by Terry Gunnell of Iceland; from http://archive.org searching http://www.hi.is/~terry/Heroes.htm
According to Jan de Vries, Heroic Song and Heroic Legend (*******, 1963)
1. THE BEGETTING OF THE HERO
a) Mother a virgin, overpowered by a god or gets involved in extramarital activites with the hero's father
b) Father a god
c) Father an animal (god in disguise)
d) A case of incest??
2. THE BIRTH OF THE HERO
a) Unnatural
b) Cęsarian - thus "unborn"
3. CHILD THREATENED IN YOUTH
a) Exposed to avoid a prophesy - or because of shame
b) The exposed child then fed by animals
c) Then found (or taken) by shepherds/ fisherman/ gardener
d) Or brought up by mythological creature like a centaur
4. METHOD OF UPBRINGING
a) An early display of strength
b) Hero a late/ slow developer. Either dumb or acts mentally deficient
5. GAINS INVULNERABILITY
6. COMMON HEROIC DEEDS
- A fight with a dragon or monster in its lair (cave/ bottom of a lake etc.) Enters "chaos" area to do this.
7. WINS MAIDEN AFTER GREAT DANGER
8. EXPEDITION TO UNDERWORLD
9. BANISHED IN YOUTH
- If so, returns and is victorious. Sometimes has to leave again after rewinning kingdom
10. DIES YOUNG

According to Lord Raglan, The Hero: A Study in Tradition, Myth and Drama (******, 1936)
1. Mother a royal virgin
2. Father a king
3. Father often a near relative of the mother
4. Unusual circumstances of the conception of the child
5. Reputed to be son of a god
6. At birth, an attempt is made to kill the child (by father or maternal grandmother)
7. Child is spirited away
8. Child is brought up by foster parents in a far country
9. Little is known about childhood
10. On reaching manhood, child travels or returns to his future kingdom
11. Defeats king and/ or giant/ dragon/wild bear
12. Marries princess, often daughter of old king
13. Becomes king
14. Rules for a time uneventfully
15. Sets laws
16. Loses favour with god(s) or subjects
17. Driven from throne or city
18. Mysterious/ strange death
19. His children do not succeed him
21. His body is not buried, but...
22. There are one or two small temples to him
Joseph Campbell, The Hero with a Thousand Faces (1949)
1. The Call to Adventure or signs of the vocation of the hero
2. Refusal of the Call, or the folly of the flight from the god
3. Supernatural Aid, or assistance
4. The Crossing of the First Threshold
5. The Belly of the Whale, or passage into the realm of night
6. Trials and Victories of Initiation
a) The Road of Trials: Dangers
b) The Meeting with the Goddess, bliss of infancy regained
c) Woman as Temptress, agony of Oedipus
d) Atonement with Father
e) Apothesis
f) Ultimate Boon

Alfred Nutt, "The Aryan Expulsion and Return Formula in the Folk and Hero Tales of the Celts", The Folk-Lore Record, IV (1881).
1. Hero born out of wedlock, either posthumously or supernaturally
2. Mother, a princess residing in her own country
3. Father a god or hero from afar
4. Tokens and warnings of the hero's future greatness
5. He is in consequence driven forth from home
6. He is suckled by with beasts
7. Is brought up by a childless (shepherd) couple, or by a widow
8. Is of a passionate and violent disposition
9. Seeks service in foreign lands
10. He attacks and slays monsters
11. He aquires supernatural knowledge through eating a magic fish
12. He returns to his own country, retreats, and again returns
13. Overcomes enemies, frees his mother, and seats himself on the throne
14. He founds cities
13. The manner of his death is extraordinary
14. He is accused of incest; he dies young
15. He injures an inferior, who takes revenge upon him or his children
16. He slays his younger brother

Margaret Arent, "The Heroic Pattern"
A. Unusual beginning in life, remarkable youth
1. Venerable ancestors; illustrious heritage, usually harking back to some mysterious origin
2. Precocious childhood, some connection with a bear, display of phenomenal strength, subduing of wild beasts, ecstatic staes of battle fury, weapon dances, invulnerability, fighting without weapons, hand to hand struggles
B. Adventures of Manhood
1. Unusually difficult task, defending the tribe, aiding king against great foe
- Enemy may be demonic (then subterranean journey)
- Appearance of good omens for the struggle
2. Band of faithful followers, usually with a traitor within
3. Aquiring of gold and fame, rewards of courage
C. Fateful end, brought about by some cunning, or treachery, curse or the like, as part of the working of fate